|Published||August 7, 2022|
|Location||Los Angeles, CA|
Technical Artist, Horizon/VR Responsibilities:
- Partner closely with the engineering, prototyping, and design teams to define and develop content.
- Design, manage and maintain the pipeline from engineers to artists and designers through to deployment.
- Optimize assets and content creation workflows through improved tooling.
- Instructing artists and designers on asset creation, modeling, and texturing best practices.
- Thrive in a dynamic, fast-paced environment.
- Develop broad technical expertise to assist in a wide variety of technical and artistic tasks.
- Quickly solve issues and unify vision with cross-functional peers.
- 3+ years of experience in game/VR development as a Technical Artist.
- Experience with profiling and optimization techniques.
- Experience working with shaders.
- Experience creating 3D pipeline tools including asset management, performance testing, and asset/pipeline validation.
- Experience collaborating on multi-disciplinary teams.
- Experience communicating across team members including engineers and artists with demonstrated techniques for improving communication.
- Experience making tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
- Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
- Knowledge of low level real-time graphics pipeline concepts.
- Prototype, profile, and optimize shaders.
- Experience with Unity.
- Experience with proprietary in-house engines.
- Experience working with Git and/or other revision control software
- Virtual reality experience (Rift, Vive, GearVR, etc.).
- Knowledge of emerging technologies.
- Experience building applications for mobile platforms.
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