Sr. VR Designer

at US Tech Solutions
Published June 27, 2022
Location Charlotte, NC
Category Default  
Job Type Full-time  

Description

U.S. Tech Solutions, Inc. is an Affirmative Action, Equal Opportunity Employer. Our employment decisions are made without regard to race, color, religion, gender, national origin, age, disability, marital status, veteran or military status, or any other legally protected status.

AR/VR Sr. Technical Artist

Job Description:

The Digital Transformation team is located at the Energy Innovation Center at Optimist Hall with product teams delivering a wide-range of leading edge solutions. Our culture is be kind and be amazing. Read more about the Innovation Center at Optimist Hall.

At Energy we are spearheading the Digital Transformation of the business and the energy industry by delivering Augmented and Virtual Reality training solutions to multiple internal business units. Despite Energy being a large company, our XR Lab team is lean and operates similar to a start-up. A Developer on our team will take a lot of ownership of their work, and be self-driven to deliver functional and intuitive solutions to end-users with little VR exposure. You’ll be expected to keep up-to-date with the current industry trends, and be excited to learn new workflows, and tackle new and big challenges!

Responsibilities & Duties:

• Design effective VR training scenarios for the Energy Industry

• Be involved with QA testing the application and documenting & fixing bugs

• Contribute in design & planning sessions

• Interface with stakeholders to document requirements for an application and faithfully implement the functionality required as described

• Excellent communication skills

• C++ and Blueprints knowledge

• Comprehensive understanding of Object-Oriented Programming

• Passion to architect elegant software

• Document features being developed, and techniques that were tried and rejected or implemented

• Be accountable.

• Embrace our culture of kindness and innovation.

Required skills:

• Deep understanding of

-Materials in VR

-Shaders in VR

- Rigging

- Particle systems

- UI

- Animation

- Level design

• Vulcan API

• Oculus Quest Optimization

• Deep understanding of optimizations for renders and Shaders in VR

• Detailed Rigging and modeling of Characters and Environments with Autodesk Maya

• Application of realistic materials to meshes and exporting of texture maps using Substance Painter and or Substance Designer

• Benchmarking of FPS Performance in VR using the Oculus Quest.

• Over two years of experience with Unreal Engine

Preferred skills:

• Over one year of experience with the Oculus Quest in VR.

• 360 Stereoscopic Video Capturing for VR or other media

• Photogrammetry in VR

• Blender

• Experience with Niagara VFX Particle System

• Experience with the Vulkan API for Unreal Engine

Education Requirement:

2 year IT Technical or Associate’s degree and five (5) or more years of relevant work experience OR seven (7) years of relevant work experience without a degree