|Published||August 11, 2022|
Job Title: Software Engineer IV
Approved Remote Location: Redmond, WA, Denver, CO, New York, NY, Houston, TX, Los Angeles, CA, and San Diego, CA.
Location: 12 Months+
Must have: C++, Unity, Unreal, AR/VR
This is not a C# role. C# alone will not qualify a candidate if they do not have extensive C++ experience.
2 technical interviews and 1 behavioral interview.
At client research labs, their goal is to explore, innovate and design Client interfaces and hardware subsystems for the next generation of virtual, augmented, and mixed reality experiences.
We are looking for a skilled and motivated Software Engineer to join our team. We are specifically looking for a candidate with experience in Unreal Engine and C++ and who can work with a team of researchers who are building prototype research devices for haptic feedback and input in AR/VR. More broadly, the chosen candidate will work with a diverse and highly interdisciplinary team of researchers and engineers and will have access to cutting-edge technology, resources, and testing facilities.
The ideal candidate will be someone who likes to learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving. They will also be someone who likes to collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
Analyze, evaluate, design, develop, integrate, debug and test real-time AR and VR software and demos for advanced prototypes and user experiences using C++ and Unreal Engine
Build software, tools, infrastructure, documentation and other systems that enable research scientists and designers to be more effective and efficient
Work side-by-side with research scientists to integrate state-of-the-art algorithms into an end-to-end system
Work with unfamiliar hardware to integrate systems together
Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency and independence
Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving
BS degree in the field of computer science, game development, or related fields
5+ years experience with C++, including C++11 (and up) features and principles
2+ years of experience using Unreal Engine to ship one or more products or high-quality indie or hobby projects
Experience shipping one or more products using standard software development toolsets such as source control and continuous integration systems
Experience with 3D math and linear algebra
Experience developing AR/VR applications and familiarity with controller and hand tracking-based interaction
Experience integrating third-party hardware and custom SDKs into existing engines
Experience working with assets for immersive VR (3D modeling, texturing, audio, VFX, etc.)