Senior 3D Digital Artist

at Leidos
Published May 15, 2022
Location Reston, VA
Category Default  
Job Type Full-time  

Description

Description

Job Description:

Leidos is in search of a multi-talented Senior 3D Digital Artist to join our studio with an existing team of artists, programmers, and designers in creating “cutting edge” Virtual Reality (VR) and PC advanced training for the United States Air Force.  Our client is a visionary leader that is bringing VR and digital training to the forefront of Air Force technical and specialty training for Intelligence Surveillance and Reconnaissance (ISR) analyst and operators around the world. This is a unique opportunity to leverage your proven AAA industry experience to create realistic and immersive environments for U.S. Air Force training.

As a Snr-level 3D Digital Artist, you will develop photorealistic digital assets optimized to run in real time modern game engines. You will adhere to standard industry workflows and best practices such as accurate high-poly modeling, low-poly modeling and unwrapping, normal map baking, and Physically Based Rendering texturing. You will collaborate with an experienced Art Director and Creative Director to create assets that look realistic in both PC and VR settings, achieving first class results in a framerate efficient manner. You will be required to create digital models that will include but is not limited to military aircraft, weapons, vehicles, communication equipment, environmental elements (trees, sky, water, landscapes etc.), buildings/structures, clothing for characters within digital training applications for PC and VR. Attention to detail and the ability to replicate objects to accuracy is key to achieving our client’s requirements. This is an opportunity to make your creative voice heard in a collaborative setting with a company building innovative training solutions for the US Air force.

Qualifications:

  • 15+ years of direct experience with Unreal Engine on projects in the video game, film or Defense industry. Submittal of a portfolio link embedded in your resume is highly encouraged.

  • Bachelor’s degree (or 15 years of experience in lieu of degree).

  • Online portfolio showcasing a variety of realistic, high-quality levels/environments including examples of modeling, textures, bakes, materials, and lighting.

  • When required, must possess the ability to lead a small team of artists in creating specialized products.

  • Experience creating digital art on at least 2 AAA game titles as a production artist.

  • Collaborate with Art Director on project art design, methodology and lead quality control as directed.  

  • Direct working experience utilizing source control methodologies of Perforce and task management workflows via JIRA.

  • Strong workflow experience and understanding of Physically Based Rendering (PBR) in creating realistic shading/lighting models along with measured surface values to represent real-world materials accurately. 

  • Possess a strong hard surface and mechanical modeling skillset.

  • Strong knowledge and experience utilizing industry standard software: including Maya (3DS Max or Blender are acceptable as well), Substance Painter, ZBrush.

  • Knowledge of standard game art pipelines including high/low baking processes, as well as modular environment art construction.

  • Understanding of composition, color balancing and lighting to bring an environment to life

  • Strong work ethic that strives for continuous process improvement and production efficiency.

  • Ability to work in a dynamic cross-functional environment in a 100% remote working environment.

  • Ability to obtain security clearance (requires US citizenship).

Pay Range:

Pay Range $72,150.00 - $111,000.00 - $149,850.00

#Remote