Infrastructure Engineer, Reality Labs

at Oculus
Published August 3, 2022
Location Redmond, WA
Category Default  
Job Type Full-time  


Reality Labs is the world leader in the design of virtual and augmented reality systems. Come work alongside expert engineers and research scientists to create the technology that makes AR and VR pervasive and universal. Join the adventure of a lifetime as we make science fiction real and change the world. The Infrastructure team is the heart, ensuring developers have the right tools, ensuring the Test team has the infrastructure to test, and ensuring we can deliver quality timely releases. As a member of the AR Hardware Infrastructure Team you will use your knowledge of build systems, software and embedded systems, DevOps, a passion for working on new hardware, and strong technical skills to deliver the infrastructure that enables future products and prototypes.You should be comfortable with working in a computer lab environment, working with a wide variety of hardware devices, working with a team to rapidly deliver reliable, high performance software and firmware. Firmware for AR Hardware systems spans multiple target classes, requiring deep collaboration across engineering disciplines (electrical, mechanical, optical, firmware and software) and directly impacting user immersion. We’re looking for people who quickly solve problems, generate big ideas, work in new technology areas, drive concepts into prototypes, and envision how those prototypes scale and transition to high-volume consumer products. In this role, you are expected to participate in the definition of architecture and implementation of build and test systems supporting both prototypes and shipping consumer products as well as demonstrate good development practices and seamless collaboration.

Infrastructure Engineer, Reality Labs Responsibilities:

  • End-to-end software/firmware infrastructure enabling development, continuous integration, and release of bits supporting prototypes and products.
  • Ensure functionality, scalability and best practices across a wide range of technologies and areas -- including Build Infrastructure supporting a team of 100+ developers (ranging all the way from FW builds (assembly, and C) to Host applications, including AOSP, and Web services), Continuous Integration (building at scale across different VCS), Continuous Deployment (both development tools and tests), Provisioning and Management of servers and devices under test.
  • Work with a lead to build roadmaps and plans to meet prototype and product infrastructure requirements.
  • Support all phases of development – including early architecture requirements definition for custom silicon, firmware architecture, implementation, simulation, FPGA debug, chip bring-up and support systems and software teams.
  • Enforce DevOps principles for work performed on the team.

Minimum Qualifications:

  • 2+ years of infrastructure experience with at least 1 year related to embedded systems
  • Proficient managing build systems (i.e. Make, CMake, Buck, Scons) supporting Linux, MacOS, Windows, RTOS, and AOSP
  • Proficiency working with, and low-level understanding of distributed version control systems (Git, Mercurial)
  • Understanding of software testing methodologies
  • B.S. degree in Computer Science, Electrical Engineering, or equivalent
  • Proficiency in network topologies and configuration, device provisioning and support
  • Experience providing clear communications and work well with cross-functional teams

Preferred Qualifications:

  • Experience with FPGA and hardware evaluation boards, EDA design tools, and/or ISA simulators
  • Experience in real-time processing for computer vision and user interaction tasks, high-compute/throughput systems
  • Experience coding with peripherals such as UART, SPI, CSI-2, i2c, GPIO, USB, PCIe
  • Experience with low level operating systems, RTOS, UBOOT, or other bare-metal programming
  • Experience with integration and testing for a complex system

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