AR/VR Software Architecture Engineer (San Diego, Santa Clara, or Boulder)

at Qualcomm
Published November 7, 2022
Location San Diego, CA
Category Default  
Job Type Full-time  

Description

Company:

Qualcomm Technologies, Inc.

Job Area:

Engineering Group, Engineering Group > GPU ASICS Engineering

General Summary:

Qualcomm's GPU AR/VR Architecture Team is a group of talented engineers that work to advance state-of-the-art Virtual Reality (VR) and Augmented Reality (AR) 3D graphics capabilities. Through close collaboration with graphics driver developers we research and develop new GPU hardware features. Our backgrounds are rooted in a strong understanding of 3D API's like Vulkan, OpenGLES and/or D3D. In some cases based on graphics driver development experience.

Minimum Qualifications:

* Bachelor's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.

OR

Master's degree in Computer Engineering, Computer Science, Electrical Engineering, or related field and 1+ year of Software Engineering, Hardware Engineering, Systems Engineering, or related work experience.

OR

PhD in Computer Engineering, Computer Science, Electrical Engineering, or related field.

Team responsibilities include:

* Discover customer requirements for next gen AR/VR devices
* Analyze and influence future GPU architectures
* Validate GPU features through HW or SW simulation
* Implement GPU compiler and driver features
* Analyze and debug code generation issues
* Implement 3D test applications to validate power, performance or quality concepts for new features

More background on our team:

Qualcomm's GPU Architecture Team is responsible for the development of the worlds most advanced graphics processing unit (GPU). The Adreno GPU is part of Qualcomm's System on a Chip (SOC) platform found in mobile phones, virtual and augmented reality headsets, wearables, laptop computers and more. The highly motivated VR/AR Team has been responsible for the graphics HW at the heart of some of the most popular VR/AR offerings like Meta/Oculus Quest1 & 2 and Microsoft Hololens2. Our responsibilities include: forward looking architecture, research and design, tools, frameworks, compilers, display and GPU drivers. We work on advancing 3D rendering concepts for gaming, VR and AR through analysis of interactions between user experience, driver SW behavior and HW capabilities. Balancing performance, power and quality requirements across the SOC. Beyond traditional graphics, the GPU architecture team works on advancing machine learning, ray tracing, and enhanced developer tools to facilitate debugging, optimizing, and deploying applications for existing and new Qualcomm SOC based devices.

Although this role has some expected minor physical activity, this should not deter otherwise qualified applicants from applying. If you are an individual with a physical or mental disability and need an accommodation during the application/hiring process, please call Qualcomm's toll-free number found here for assistance. Qualcomm will provide reasonable accommodations, upon request, to support individuals with disabilities as part of our ongoing efforts to create an accessible workplace.

Qualcomm is an equal opportunity employer and supports workforce diversity.

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EEO Employer: Qualcomm is an equal opportunity employer; all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or any other protected classification.

If you would like more information about this role, please contact Qualcomm Careers.