3D UX VR Designer

at PeopleNTech LLC
Published August 5, 2022
Location Texas City, TX
Category Default  
Job Type Full-time  

Description

Job Description

Role: 3D UX VR Designer

Location: Irving, TX

Duration: 12+ Months

Description:
Our client is seeking a VR designer to work with the Lead VR Designer to conceptualize and design interfaces and experiences for next gen VR and AR products.

NOTE: PORTFOLIO/LINKS OF WORK STATING INVOLVEMENT ON EACH PROJECT ABSOLUTELY REQUIRED.

WILL NOT CONSIDER WITHOUT PORTFOLIO/LINKS WITH EXPLANATIONS OF CANDIDATE"S INVOLVEMENT ON EACH PROJECT.

Required Skills:

. 2 - 4 years' experience in Interface Design, Web Design, or Mobile Design

. 4+ years' experience in 3D modelling (3DS Max, Maya, Cinema The Client or equivalent)

. 2+ years' experience in computer animation

. 2+ years' experience in Adobe Photoshop and Adobe Illustrator (or equivalent)

. Some experience sketching or prototyping interfaces (paper or otherwise)

. Excellent communication skills

Plusses:

. Experience in Unity 3D or Unreal Engine.

. Experience writing code for prototyping in 3DS Max, Maya, Unity 3D, or Unreal Engine

. lready knowledgeable of VR/AR design principals

Responsibilities:

. Prepare design assets (3d models, textures, animations) for hand off to development team

. Support development team in any modifications/tweaks to assets through project delivery and beyond

. Work with Lead VR UX Designer to conceptualize VR and AR interfaces and experiences

. ttend kick-off meetings and document design requirements

. Work with Lead UX Designer in creating design mock-up animations and interactive prototypes to clearly communicate experience to development team

. Occasionally user-test releases from development team to ensure design compliance.

. Work with rest of UX team to conceptualize/test/play new ideas for VR/AR experiences.

Keywords:

. User Interface (UI) Design, Web Design, or Mobile Design = Ok

. Game Design or Visual Effects (VFX) Design = Even better

. 3D Modelling

. nimation or Motion Graphics

. Prototyping

. User Research

. Human Centered Design (HCD) / User Centered Design (UCD)

. Wireframes

. Unity 3D or Unreal Engine

. User Flows / Use Cases / Task Flows

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